Age of wonders 3 class and races1/23/2024 RPG style skills are extrapolated to affect a whole empire. The leader persona of the players, consisting of a main class, race, and specializations, forms the heart of their realm. It makes the gameplay on both the strategic and battle maps more immersive than ever, while retaining the gameplay and feel of the previous games.Īge of Wonders III introduces RPG-style, class-based character building to the strategy genre. The new engine truly reflects the choices players have made by affecting how their realm and units are represented. We want players to be able to choose between lots of different play styles, without being restricted by fantasy clichés, like All Goblins Are Evil. For example: as a Goblin Theocrat you can build your own holy empire, recruit little goblin crusaders or cute winged goblin angels equipped with flaming weapons, and wage war on your heathen enemies. In Age of Wonders III, we extrapolate RPG style classes to be the leaders of fantasy empires. The world-changing conflict plays out on sweeping landscapes, loaded with mythical locations waiting to be uncovered, conquered and exploited. By introducing unique RPG-inspired classes and specializations, players are able to craft empires of their own design, developing unique strategies and play styles.
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